Core Game
(pg. 97) Armored Vest
Replace "When an opponent makes a Range attack..." with "When an opponent makes a Direct attack..."
(pg. 98) Enrichment Items
The "Enrichment Items" table should be labeled "Basic Gear."
(pg. 182) Fireburst
Fireburst is an Area attack.
Monsters
(pg. 135) Nictome
Long Limbs should read - “Long Limbs: This character may choose to increase the range of its Melee Techniques by +5 ft.”
(pg. 140) Saturnadus
The Saturnadus should have a [+1] next to its Willpower, to match the [+1] next to its Mind.
(pg. 151) Vespark
The Vespark should have a [+1] next to its Defense, to match the [+1] next to its Speed.
(pg. 152) Warwolf
The Technique gained from the Energy Cannon Trait is at Rank 1 and cannot be changed once selected. This Technique’s rank can be improved with XP like a normal Technique.
Monster Wrangler FAQ
Q: Since Constructs and Plants don’t require sleep, are they immune to Exhaustion?
A: Constructs and Plants are still subject to Exhaustion.
Q: Can Constructs and Plants be put to sleep with the Hypnosis Technique?
A: Yes. Though they don’t “sleep” in a traditional sense, they can still be disabled in a similar way using Hypnosis; this would essentially be akin to forcing a Construct’s AI processors to reboot, or triggering a dormancy cycle in a Plant.
Q: If a character is Pinned to another character, and one of them is forced to move via a Technique, what happens? Do they both move, or does only one character move?
A: The Pinned status states that the Pinned character cannot move away from whatever it is stuck to, but that same protection doesn’t apply to a character that isn’t Pinned. Thus, if the Pinned character is forced to move, that movement is cancelled. If the non-Pinned character is forced to move, it moves at half speed (per the Pinned status) and the Pinned character moves with it. If both characters are moved, then the Pinned character moves in such a way as to remain as close to the character pinning it as possible.